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#ifdef _MSC_VER
#include <Windows.h>
#endif
#include <map>
#include "Color.hh"
namespace pcc {
#if _MSC_VER
static const std::map<Color, WORD> ColorMap = {
{Color::BLACK, 0},
{Color::RED, FOREGROUND_INTENSITY | FOREGROUND_RED},
{Color::GREEN, FOREGROUND_INTENSITY | FOREGROUND_GREEN},
{Color::BLUE, FOREGROUND_INTENSITY | FOREGROUND_BLUE},
{Color::YELLOW, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN},
{Color::CYAN, FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE},
{Color::MAGENTA, FOREGROUND_INTENSITY | FOREGROUND_BLUE | FOREGROUND_RED},
{Color::WHITE, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN |
FOREGROUND_BLUE},
{Color::DEFAULT, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE}};
#else
static const std::map<Color, const char*> ColorMap = {
{Color::BLACK, "\e[30;1m"}, {Color::RED, "\e[31;1m"},
{Color::GREEN, "\e[32;1m"}, {Color::BLUE, "\e[34;1m"},
{Color::YELLOW, "\e[33;1m"}, {Color::CYAN, "\e[36;1m"},
{Color::MAGENTA, "\e[35;1m"}, {Color::WHITE, "\e[37;1m"},
{Color::DEFAULT, "\e[0m"}};
#endif // _MSC_VER
std::ostream& operator<<(std::ostream& out, Color color) {
#ifdef _MSC_VER
HANDLE h = GetStdHandle(STD_ERROR_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO info;
GetConsoleScreenBufferInfo(h, &info);
WORD attr = info.wAttributes;
attr &= ~(FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN |
FOREGROUND_BLUE);
SetConsoleTextAttribute(h, attr | ColorMap.at(color));
#else
out << ColorMap.at(color);
#endif // _MSC_VER
return out;
}
} // namespace pcc
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