/* */ #include "SpeedCalc.h" #include #include #include #define CHANGE_INTERVAL_SEC 15 class Reset { public: void operator()(Time& tm) { tm.reset(); } }; void SpeedCalc::reset() { fill(&lengthArray[0], &lengthArray[2], 0); for_each(&cpArray[0], &cpArray[2], Reset()); sw = 0; maxSpeed = 0; prevSpeed = 0; start.reset(); accumulatedLength = 0; nextInterval = CHANGE_INTERVAL_SEC; } int SpeedCalc::calculateSpeed() { int milliElapsed = cpArray[sw].differenceInMillis(); if(milliElapsed) { int speed = lengthArray[sw]*1000/milliElapsed; prevSpeed = speed; maxSpeed = max(speed, maxSpeed); return speed; } else { return prevSpeed; } } class Plus { private: int d; public: Plus(int d):d(d) {} void operator()(long long int& length) { length += d; } }; void SpeedCalc::update(int bytes) { accumulatedLength += bytes; for_each(&lengthArray[0], &lengthArray[2], Plus(bytes)); if(isIntervalOver()) { changeSw(); } } bool SpeedCalc::isIntervalOver() const { return nextInterval <= cpArray[sw].difference(); } void SpeedCalc::changeSw() { lengthArray[sw] = 0; cpArray[sw].reset(); sw ^= 0x01; nextInterval = cpArray[sw].difference()+CHANGE_INTERVAL_SEC; } int SpeedCalc::getAvgSpeed() const { int milliElapsed = start.differenceInMillis(); if(milliElapsed) { int speed = accumulatedLength*1000/milliElapsed; return speed; } else { return 0; } }