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* Use 64 bits random bytes as GIDTatsuhiro Tsujikawa2012-12-161-1/+1
| | | | | | | | | | This change replaces the current 64 bit sequential GID with 64 bits random bytes GID in an attempt to support persistent GID. Internally, the GID is stored as uint64_t. For human representation and RPC interface, GID is represented as 16 bytes hex string. For console readout, 16 bytes are too long, so it is abbreviated to first 6 bytes. When querying GID in RPC calls, user can speicfy the prefix of GID as long as the prefix is shared by more than 1 GID entries.
* Added JSON-RPC over WebSocket.Tatsuhiro Tsujikawa2012-03-201-0/+83
Wslay library must be placed under deps/wslay.